Sets up both Collect Bounty and Finish Him.Applying Stun is amazing if the enemy only has 1 turn and little Debuff res.If you need a pesky back line enemy dead, this is the skill you're looking for.Perfect with the Runaway, Plague Doctor, or any hero that can also apply Burn.Ignores Dodge if target has a Combo token.If you have a Man-At-Arms to use Defender on the Bounty Hunter after he uses Taunt then the boss will be doing almost no damage to your tanky hero.Useful against bosses where you want the Bounty Hunter to take most of the damage.Can be used on an enemy that's already acted, so you can use Finish Him in the next turn if the Bounty Hunter goes first.Getting a stun and Daze on an opponent is extremely useful to make sure they lose their turns.This skill applies a veritable buffet of debuffs on a target.Applies Stun if target has a Combo token.The reduced speed from Caltrops ensures the Bounty Hunter will act first, so he can use the bonus damage. Can be used alongside Flashbang on an enemy that's already acted in the turn, then followed up with Finish Him.Ignores 30% of Bleed res when target has a Combo token.Also useful against Cultists since their support is usually hiding in the back.Useful for the Leper since it pulls enemies into Chop's range and applies combo.Great set up for a Collect Bounty in the Bounty Hunter's following turn.Usually used with Collect Bounty to maximize damage if no one else uses Combo tokens on your team.
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